Double down for domestic bliss: PETER HOSKIN reviews It Takes Two
It Takes Two
A Way Out
Keep Talking And Nobody Explodes
Here’s the good news: with lockdown relaxing, you soon won’t have to spend as much time with that person slumped so irritatingly on the sofa.
Here’s the bad: they’ll still be there waiting for you when you get home. So why don’t we all try to make the situation a little more bearable?
It Takes Two (*****, £34.99), which has just been released on PlayStation, Xbox and PC, might be the right game at the right time.
As its name suggests, it requires two players. Either you conquer its challenges with someone online or — more fun — facing a split screen with someone sat next to you. There is no option to go it alone.
It Takes Two begins in the all-too-real world of two parents telling their young daughter they are getting divorced. But — suddenly! — they are zapped into rag-doll bodies and forced to clamber around a wacky version of their own home
There is no option to go it alone. And this isn’t just the format, it’s also the theme
And this isn’t just the format, it’s also the theme. It Takes Two begins in the all-too-real world of two parents telling their young daughter that they’re getting divorced.
But — suddenly! — they’re zapped into rag doll bodies and forced to clamber around a wacky version of their own home. They — you — have to learn to cooperate.
This process begins simply: you both have to pull on levers as the same time. But soon you’re bouncing and zooming around in tandem, facing off against an increasingly creative and vindictive set of household appliances.
It’s a domestic fairytale told through the buttons of two controllers.